- King Of The Mountain Game
- Hall Of The Mountain King Video Game Like
Joystick control: | Player 1: | Player 2: | joystick | ↑↓←→ | TGFH | trigger | Spacebar | A | RESET | F12 | F12 | SELECT | F11 | F11 | Pause | Alt+P | Alt+P | Save | F8 | F8 | black-white / color mode: F2 | paddle / joystick mode: Alt+L |
Help: | This Atari game is emulated by JavaScript only. If you prefere to use Java applet emulator, please follow this link. |
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King under the Mountain. King under the Mountain is an indie simulation strategy game where the player designs and manages a settlement in a fantasy world. About This Game King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world. The game is based around these central pillars: A simulated world – The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. As night changes to day, trees and plants will grow (or not) based on sunlight.
Other platforms: | Unfortunately, this game is currently available only in this version. Be patient :-) |
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Game info: |
box cover | Game title: | Mountain King | Console: | Atari 2600 | Author (released): | CBS Electronics (1983) | Genre: | Action, Platform | Mode: | Single-player | Design: | E. F. Dreyer, Ed Salvo | Music: | Game manual: | manual.pdf | File size: | 1132 kB | Download: | Mountain_King.a26 | Game size: | 12 kB | Recommended emulator: | Stella | From Wikipedia, the free encyclopedia: | Mountain King is a scrolling platform video game released by CBS Electronics in 1983. It was available on the Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, and VIC-20. The player takes the role of an explorer searching a diamond mine and the temple of an ancient civilization. The object of the game is to discover and collect the Golden Crown and take it to the peak of the mountain. The mountain environment is made up of platforms and ladders, with the Perpetual Flame located on the top of the summit. https://indy-download.mystrikingly.com/blog/casino-gorilla-spam. This is where the Golden Crown must be taken. To retrieve the Crown, the player must first collect one thousand points. Diamonds are worth 25 points each and treasure chests are worth 260 points. Diamonds are scattered throughout the level, and treasure chests can be located by using the explorer's flashlight to see in the darkness. While it is not necessary for the player to descend to the very bottom of the mountain, there are many treasure chests to find there, but these resources are not without peril: a giant spider lurks in the lowest level, and will give chase if the player spends more than a few seconds exploring the bottom. Once the player has the required score, he must locate the Flame Spirit by following the musical cues. The Flame Spirit is the key to the Temple Chamber, where the Crown is kept. If the player attempts to enter the Temple before he has the Flame Spirit, the Skull Spirit guarding the entrance will stop him. When the Temple Chamber is unlocked, the player can collect the Crown and take it to the Perpetual Flame - however, there will now be Cave Bats stalking the player. If they catch him, they will steal the Crown and the player will have to start collecting points again. There are three ways to lose the game. The first and most probable conclusion to the game is the expiration of the timer. When time reaches zero, the game is over. The second, more unfortunate fate involves the giant spider. If the spider catches the player on the lowest level, the player is trapped in a web cocoon. The player can escape from this web by rapidly moving the joystick left and right. If the player does not escape by the time the spider returns, the game will end, ostensibly with the player having been eaten by the spider. The third, when the player touches any regular fires, he shall die and the game will end. Mountain King has a 'hidden level' which can be reached by jumping from the tip of a ledge located on the mountain peak at the top of the game screen. Timed correctly, the player will catch the very bottom rung of a higher ladder. The ladder leads into an hidden level of ladders and platforms. At the very top of this area are two strange ghost-like figures, but there is no reward or bonus for entering this level, and the level is extremely difficult to navigate (with falling from the various ladders a common occurrence). More details about this game can be found on Wikipedia.org. | For fans and collectors: | Find this game on video server YouTube.com or Vimeo.com. | Buy original game or Atari 2600 console on Amazon.com or eBay.com. | Find digital download of this game on GOGorSteam. | Videogame Console: | This version of Mountain King was designed for Atari 2600, which was commercially very successful video game console of second generation produced by Atari from 1977 to 1992. It was the first console that used removable memory modules with games. At the time of its greatest fame, more than 30 million units of this console were sold for about $ 200 a piece. To date, the game library for this console contains nearly 1,000 original games. More information about the Atari 2600 can be found here. | Recommended Game Controllers: | You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB joystick that you simply plug into the USB port of your computer. If you do not have a joystick, buy a suitable USB controller in Amazon or in some of your favorite online stores. | Available online emulators: | 4 different online emulators are available for Mountain King. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Mountain King are summarized in the following table:
| Emulator | Technology | Multiplayer | USB gamepad | Touchscreen | Without ads | Javatari | JavaScript | YES | YES | NO | YES | NeptunJS | JavaScript | YES | YES | NO | NO | EmulatorJS | JavaScript | YES | YES | YES | NO | JStella | Java applet | YES | NO | NO | YES |
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King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world, for Windows, Mac and Linux.
Players take charge of a group of settlers founding a new colony, planning out work to be done and designing the rooms and structures that make up a burgeoning society. The focus is on having a deep simulation of characters and their behaviour as well as the world and environment they inhabit.
The game is now available to purchase as Early Access on Itch.io! Please note that this is still an early alpha release – most features are missing and bugs are to be expected. Check out the development roadmap to see upcoming features. As a thank you to early adopters, the early Itch.io edition will also grant you a Steam key once King under the Mountain launches on Steam (this will be provided at a later date). You'll also be getting the cheapest price as the cost will increase once the game is ready to launch on Steam. If you'd prefer to wait for a more feature-complete version to become available, you can wishlist it on Steam here.
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King Of The Mountain Game
Tips on playing slot machines. To break it down a bit more, the game is based around these central goals:
Hall Of The Mountain King Video Game Like
- A simulated world– The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. As night changes to day, trees and plants will grow (or not) based on sunlight and rainfall. The local environment and changing seasons have effects on the native flora and fauna. Your settlers and other characters have their own personal social and physical needs that you'll have to fulfil to keep them happy (or at least stop them from breaking and going insane!)
- Procedural generation – Every map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same – unless you choose to use the same seed! The art assets for the game have been created in such a way that they can be drawn by the game engine for near limitless variation in colour – so every tree, plant and character will have their own unique combination of colours and appearance.
- Peaceful expansion – It's an important design goal that it's possible to play the entire game without getting into armed conflict with other factions (if you choose to). Although weapons and combat can be significant parts of gameplay, we wanted to make sure you can peacefully build up a fully-functioning town to have the satisfaction of sitting back and watching your settlers go about their business in an 'art farm' style of play.
- Multiple ways to play – As well as different ways to build and grow your settlement (do you focus on mining? farming? crafting? buying and selling goods?), in King under the Mountain you can play as several different races and factions each with their own unique gameplay elements. You could build a dwarven fortress dug deep into the side of a mountain, a town of humans at an important river crossing, or a tribe of orcs hunting and raiding others. More than just different races to play as, we want to introduce completely new play styles as unusual factions – perhaps a lone wizard building their secret lair with golems they have constructed, an evil necromancer raising an army of the dead, a dragon amassing a hoard of gold in a giant cave system, or even an invasion of demons attacking the material world.
- Player-driven content – Have you ever spent hours in a creative game building something, only for it to sit hidden away on your computer? In King under the Mountain, players can opt-in to automatically upload their settlements for other players to visit. This drives the basis of the adventure mode – you put together a party of champions from your settlement's population, and go off on an adventure to explore another player's creation. This mode will involve turn-based tactical combat as you explore and battle through another player's fortress, claiming rare resources that may be difficult or impossible to acquire otherwise. It's important to note that nothing will be lost by either player in this encounter – you don't actually 'attack' the other player, only a copy of their settlement, and there are benefits to be gained by both parties.
- Mod friendly engine – Another big design goal is that everything you see or read in the game (and the variables behind them) are fully open to modification. In fact, the base game is built as an engine with one base mod applied to it (which modders can look at to see how things work). As the game nears release, expect more articles explaining how to create and edit mods. For now, you can read about the basics of the system in this post.